Hello Games have released a new patch for No Man’s Sky Next Gen, and that patch will roll out on PS5, Xbox Series X/S and rather oddly as it’s very much last generation, Xbox One, today. Here are the patch notes.
Patch Notes
- Fixed an issue that could cause shared bases to fail to download correctly for other players.
- Fixed an issue that caused some NPC starships to appear overly large while playing in multiplayer.
- Increased the quicksilver reward given for completing the daily mission at the Nexus.
- Added an option on all platforms that allows players to customise the strength of pad rumble.
- Added an option on PlayStation 5 that allows players to customise the strength of the trigger feedback.
- Fixed an issue that could cause some lighting scenarios to be overly bright on next-gen consoles.
- Fixed an issue that could caused random gaps to appear in the terrain on startup, and reduced the frequency of blocky and mismatched terrain textures generally.
- Fixed an issue that could cause some planetary props to be invisible until looked at directly.
- Fixed an issue that caused inconsistencies in the numbering when viewing customisation options.
- Fixed an issue that could cause part of the tutorial to occur on an inappropriate planet.
- Fixed an issue that could cause base parts to hover when constructed atop of decals.
- Critical markers (such as the ship and any active missions) are not faded with distance when viewed in the Analysis Visor.
- Fixed an issue that could cause some photography missions to fail to recognise when players were on the correct planet.
- Fixed an issue that could cause camera shake to persist after warping.
- Fixed an issue that caused fireworks not to detonate correctly.
- Fixed a rare issue that could prevent the tutorial from working correctly if players started on volcanic biomes.
- Fixed a number of issues with overly-loud base props.
- Fixed a number of issues with photo mode on PlayStation 5.
- Fixed a number of text and display issues with PlayStation 5 activities.
- Fixed an issue that could occasionally cause incorrect differences in rock distribution between Ultra and other planetary quality settings.
- Fixed an issue that caused the atmosphere on some weird planets to be overly dusty.
- Fixed an issue affecting the placement of props on the terrain.
- Introduced a performance optimisation related to moving foliage.
- Introduced a small optimisation to terrain rendering.
- Fixed an issue that could cause the game to crash when transferring items to/from other players on Xbox.
- Fixed a crash that could occur when predatory creatures bite something.
- Fixed a rare crash that could be caused when entering the galaxy map with a large number of active missions.
- Fixed a crash that could occur when landing on a derelict freighter in multiplayer.
- Fixed a rare crash that could occur on projectile impacts.
- Fixed a crash that could occur when scanning.
- Fixed a crash that could occur when using weapons with non-standard muzzle flash colours.
- Fixed a number of memory-related crashes.
- Fixed a rare crash that could occur when getting in the starship.
Source: NoMansSky.com
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December 01, 2020 at 02:11AM
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No Man's Sky Next Generation Update 3.13 is out, here are the patch notes - TheSixthAxis
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